![]() While it does have a different kind of feel, after playing the first two missions it doesn't appear to change anything that dramatically. ![]() While controlling a tank this change in facing becomes particularly significant, as you'll need to wait for the turret to rotate into position before a shell can be launched. With the mode enabled you can actually watch your troops rotate around as you move the cursor, trying to get into position to fire at the target. The direct fire control mode works for tanks and infantry. A number of dash marks arranged in a circular fashion around the new cursor graphic will then recharge after a barrage, indicating the time you're required to wait before another tank shot, though this system seems less clear with SMG fire and units can sometimes still shoot while it's recharging. Once in the mode, your cursor icon will change from the standard arrow with colored shield cover indicator to a new design, and you can click to have the unit fire on any location within range. Direct fire mode is activated by hitting the D key or just clicking the appropriate box on the unit information panel for any vehicle or squad capable of taking advantage of it. Through the first two campaigns, the first concentrating mostly on tank combat, the second on squads of infantry, you'll get the opportunity to put this new control mechanism to use. It's called direct fire control, and by enabling it on eligible units you're able to specify exactly where you'd like them to fire. ![]() If you only get Tales of Valor, Relic may restrict that choice by forcing you to swap in the new units for whatever old ones they are able to replace.It also includes a new way to control your troops beyond simply clicking to auto-attack. That is, they are not part of a specific army by default and the player instead needs to indicate that they would rather have the new unit in their army than one of the old units. The only other penalty I can think of is that Relic has talked about the new units being "swap-ins". Though it does not require the past two Company of Heroes games, Valor will interface with them so that owners of all have "complete access to the battles of World War II."" "A stand-alone expansion, Tales of Valor (PC) adds three campaigns and three new multiplayer modes, along with new maps and units, to the studio's WWII strategy series. Of course, the wording in the above article kinda goes both way: Therefore, I'd say it's likely that if you only get Tales of Valor that what is available to you in multiplayer will only be the new MP modes in Tales of Valor and you won't be able to play regular Victory Point/Annihilate. The survival mode is Allies attempting to stave-off waves of Axis.Įssentially, it seems that the new modes are using "custom factions" per se so they're not really Americans or British or Wehrmacht or Panzer Elite. Axis and there are three tanks for each side- Sherman, Hellcat, and Churchill for the Allies and Panzer IV, Hotchkiss, and Panther for the Axis. I was reading a Multiplayer Preview of ToV at IGN and it seems like at least 2/3 new modes are rather army-agnostic.
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